

When picking up firearms, Anne will weigh the weapon, note how full or empty the magazine feels, and count shots as it is fired to monitor ammo reserves. The game contains no HUD whatsoever, players monitor their health by looking down at a heart tattoo on Anne's breast, and weapons feature no crosshairs or ammo counter of any kind. Developed by Dreamworks Interactive, Trespasser's design philosophy was one of hyper-realism. From there, she must try to survive the many perils of the island and find a way to escape. Trespasser follows protagonist Anne, who becomes stranded on Site B after a plane crash.
